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CORE Node Types
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Overview
Different node types can be configured in CORE, and each node type has a machine type that indicates how the node will be represented at run time. Different machine types allow for different virtualization options.
netns nodes
The netns machine type is the default. This is for nodes that will be backed by Linux network namespaces. See :ref:Linux
for a brief explanation of netns. This default machine type is very lightweight, providing a minimum amount of virtualization in order to emulate a network. Another reason this is designated as the default machine type is because this virtualization technology typically requires no changes to the kernel; it is available out-of-the-box from the latest mainstream Linux distributions.
physical nodes
The physical machine type is used for nodes that represent a real Linux-based machine that will participate in the emulated network scenario. This is typically used, for example, to incorporate racks of server machines from an emulation testbed. A physical node is one that is running the CORE daemon (core-daemon), but will not be further partitioned into virtual machines. Services that are run on the physical node do not run in an isolated or virtualized environment, but directly on the operating system.
Physical nodes must be assigned to servers, the same way nodes are assigned to emulation servers with Distributed Emulation. The list of available physical nodes currently shares the same dialog box and list as the emulation servers, accessed using the Emulation Servers... entry from the Session menu.
Support for physical nodes is under development and may be improved in future releases. Currently, when any node is linked to a physical node, a dashed line is drawn to indicate network tunneling. A GRE tunneling interface will be created on the physical node and used to tunnel traffic to and from the emulated world.
Double-clicking on a physical node during runtime opens a terminal with an SSH shell to that node. Users should configure public-key SSH login as done with emulation servers.