removed trasparency from popup menus
This commit is contained in:
parent
8a5a751b99
commit
8960bee49a
2 changed files with 121 additions and 89 deletions
48
.Xresources
48
.Xresources
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@ -1,4 +1,7 @@
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! catppuccin color scheme
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! catppuccin color scheme
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*.background: #24273A
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*.foreground: #CAD3F5
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*.cursorColor: #F4DBD6
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*.color0: #494D64
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*.color0: #494D64
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*.color8: #5B6078
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*.color8: #5B6078
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*.color1: #ED8796
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*.color1: #ED8796
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@ -15,12 +18,44 @@
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*.color14: #8BD5CA
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*.color14: #8BD5CA
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*.color7: #B8C0E0
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*.color7: #B8C0E0
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*.color15: #A5ADCB
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*.color15: #A5ADCB
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*.background: #24273A
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*.foreground: #CAD3F5
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*.cursorColor: #F4DBD6
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! gruvbox light color scheme
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! gruvbox dark color scheme
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! contrast alternative #FBF1C7
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! hard contrast:
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! *.background: #1D2021
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! soft contrast:
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! *.background: #32302F
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! deafult contrast:
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! *.background: #282828
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! *.foreground: #EBDBB2
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! *.cursorColor: #EBDBB2
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! *.color0: #282828
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! *.color8: #928374
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! *.color1: #CC241D
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! *.color9: #FB4934
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! *.color2: #98971A
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! *.color10: #B8BB26
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! *.color3: #D79921
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! *.color11: #FABD2F
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! *.color4: #458588
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! *.color12: #83A598
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! *.color5: #B16286
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! *.color13: #D3869B
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! *.color6: #689D6A
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! *.color14: #8EC07C
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! *.color7: #A89984
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! *.color15: #EBDBB2
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!! gruvbox light color scheme
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!! hard contrast:
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!! *.background: #F9F5D7
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!! soft contrast:
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!! *.background: #F2E5BC
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!! default contrast:
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!*.background: #FBF1C7
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!*.foreground: #3C3836
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!*.cursorColor: #3C3836
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!*.color0: #F9F5D7
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!*.color0: #F9F5D7
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!*.color8: #928374
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!*.color8: #928374
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!*.color1: #CC241D
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!*.color1: #CC241D
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@ -37,6 +72,3 @@
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!*.color14: #427B58
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!*.color14: #427B58
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!*.color7: #7C6F64
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!*.color7: #7C6F64
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!*.color15: #3C3836
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!*.color15: #3C3836
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!*.background: #F9F5D7
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!*.foreground: #3C3836
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!*.cursorColor: #3C3836
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@ -3,7 +3,7 @@
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#################################
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#################################
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# requires https://github.com/jonaburg/picom
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# requires https://github.com/jonaburg/picom
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# (These are also the default values)
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# (These are also the default values)
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transition-length = 0
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transition-length = 0
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transition-pow-x = 0.1
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transition-pow-x = 0.1
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transition-pow-y = 0.1
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transition-pow-y = 0.1
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transition-pow-w = 0.1
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transition-pow-w = 0.1
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@ -38,8 +38,8 @@ round-borders-exclude = [
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#################################
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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# unless explicitly requested using the wintypes option.
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#
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#
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# shadow = false
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# shadow = false
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@ -65,7 +65,7 @@ shadow-offset-y = -7;
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#
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#
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# no-dock-shadow = false
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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# you should use the *wintypes* option in your config file instead.
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#
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#
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# no-dnd-shadow = false
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# no-dnd-shadow = false
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@ -79,12 +79,12 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# shadow-exclude = 'bounding_shaped'
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# or
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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# instead.
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#
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#
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@ -107,11 +107,11 @@ shadow-exclude = [
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];
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];
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# Specify a X geometry that describes the region in which shadow should not
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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#
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# shadow-exclude-reg = ""
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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# xinerama-shadow-crop = false
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@ -165,7 +165,7 @@ inactive-opacity = 1;
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frame-opacity = 0.7;
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frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# menu-opacity = 1.0
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# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
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# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
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#If using these 2 below change their values in line 510 & 511 aswell
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#If using these 2 below change their values in line 510 & 511 aswell
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@ -194,9 +194,9 @@ focus-exclude = [
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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@ -216,20 +216,20 @@ opacity-rule = [
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# Parameters for background blurring, see the *BLUR* section for more information.
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-method =
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# blur-size = 12
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# blur-size = 12
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#
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#
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# blur-deviation = false
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# blur-deviation = false
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# Blur background of semi-transparent / ARGB windows.
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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# The name of the switch may change without prior notifications.
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#
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#
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# blur-background = true;
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# blur-background = true;
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# Blur background of windows when the window frame is not opaque.
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# Implies:
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# blur-background
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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#
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# blur-background-frame = false;
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# blur-background-frame = false;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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# child that has 'WM_STATE') and mark them as active.
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#
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#
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# mark-wmwin-focused = false
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# mark-wmwin-focused = false
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# mark-ovredir-focused = false
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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#
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# detect-rounded-corners = false
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# detect-rounded-corners = false
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# detect-client-opacity = false
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# detect-client-opacity = false
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detect-client-opacity = true;
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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# try detecting this with X RandR extension.
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#
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#
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# refresh-rate = 60
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# refresh-rate = 60
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refresh-rate = 0
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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#
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# sw-opti =
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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# provided that the WM supports it.
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#
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#
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# use-ewmh-active-win = false
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
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#
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#
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# unredir-if-possible = false
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# unredir-if-possible = false
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# unredir-if-possible-exclude = []
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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# in the same group focused at the same time.
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#
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#
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# detect-transient = false
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# detect-transient = false
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detect-transient = true
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detect-transient = true
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# detect-transient is enabled, too.
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#
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#
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# detect-client-leader = false
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# detect-client-leader = false
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detect-client-leader = true
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# A positive value enlarges it while a negative one shrinks it.
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# If the value is positive, those additional pixels will not be actually painted
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# If the value is positive, those additional pixels will not be actually painted
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# Primarily used to fix the line corruption issues of blur,
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# Primarily used to fix the line corruption issues of blur,
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# in which case you should use the blur radius value here
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# in which case you should use the blur radius value here
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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#
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#
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# resize-damage = 1
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# resize-damage = 1
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Resource-hogging, and is not well tested.
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# Resource-hogging, and is not well tested.
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#
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#
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# invert-color-include = []
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# invert-color-include = []
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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# My tests show a 15% performance boost. Recommended.
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#
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#
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# glx-no-stencil = false
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# glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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# Recommended if it works.
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#
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#
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# glx-no-rebind-pixmap = false
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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# The opposing option is use-damage
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@ -404,31 +404,31 @@ detect-client-leader = true
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#Changing use-damage to false fixes the problem
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#Changing use-damage to false fixes the problem
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use-damage = false
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use-damage = false
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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# with GLX backend for some users.
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#
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#
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# xrender-sync-fence = false
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# in the source tree for examples.
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||||||
#
|
#
|
||||||
# glx-fshader-win = ''
|
# glx-fshader-win = ''
|
||||||
|
|
||||||
# Force all windows to be painted with blending. Useful if you
|
# Force all windows to be painted with blending. Useful if you
|
||||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||||
#
|
#
|
||||||
# force-win-blend = false
|
# force-win-blend = false
|
||||||
|
|
||||||
# Do not use EWMH to detect fullscreen windows.
|
# Do not use EWMH to detect fullscreen windows.
|
||||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||||
#
|
#
|
||||||
# no-ewmh-fullscreen = false
|
# no-ewmh-fullscreen = false
|
||||||
|
|
||||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||||
# so this could comes with a performance hit.
|
# so this could comes with a performance hit.
|
||||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||||
#
|
#
|
||||||
# max-brightness = 1.0
|
# max-brightness = 1.0
|
||||||
|
@ -440,17 +440,17 @@ use-damage = false
|
||||||
|
|
||||||
# Set the log level. Possible values are:
|
# Set the log level. Possible values are:
|
||||||
# "trace", "debug", "info", "warn", "error"
|
# "trace", "debug", "info", "warn", "error"
|
||||||
# in increasing level of importance. Case doesn't matter.
|
# in increasing level of importance. Case doesn't matter.
|
||||||
# If using the "TRACE" log level, it's better to log into a file
|
# If using the "TRACE" log level, it's better to log into a file
|
||||||
# using *--log-file*, since it can generate a huge stream of logs.
|
# using *--log-file*, since it can generate a huge stream of logs.
|
||||||
#
|
#
|
||||||
# log-level = "debug"
|
# log-level = "debug"
|
||||||
log-level = "info";
|
log-level = "info";
|
||||||
|
|
||||||
# Set the log file.
|
# Set the log file.
|
||||||
# If *--log-file* is never specified, logs will be written to stderr.
|
# If *--log-file* is never specified, logs will be written to stderr.
|
||||||
# Otherwise, logs will to written to the given file, though some of the early
|
# Otherwise, logs will to written to the given file, though some of the early
|
||||||
# logs might still be written to the stderr.
|
# logs might still be written to the stderr.
|
||||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||||
#
|
#
|
||||||
# log-file = '/path/to/your/log/file'
|
# log-file = '/path/to/your/log/file'
|
||||||
|
@ -462,33 +462,33 @@ log-level = "info";
|
||||||
# write-pid-path = '/path/to/your/log/file'
|
# write-pid-path = '/path/to/your/log/file'
|
||||||
|
|
||||||
# Window type settings
|
# Window type settings
|
||||||
#
|
#
|
||||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||||
# "tooltip", "notification", "combo", and "dnd".
|
# "tooltip", "notification", "combo", and "dnd".
|
||||||
#
|
#
|
||||||
# Following per window-type options are available: ::
|
# Following per window-type options are available: ::
|
||||||
#
|
#
|
||||||
# fade, shadow:::
|
# fade, shadow:::
|
||||||
# Controls window-type-specific shadow and fade settings.
|
# Controls window-type-specific shadow and fade settings.
|
||||||
#
|
#
|
||||||
# opacity:::
|
# opacity:::
|
||||||
# Controls default opacity of the window type.
|
# Controls default opacity of the window type.
|
||||||
#
|
#
|
||||||
# focus:::
|
# focus:::
|
||||||
# Controls whether the window of this type is to be always considered focused.
|
# Controls whether the window of this type is to be always considered focused.
|
||||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||||
#
|
#
|
||||||
# full-shadow:::
|
# full-shadow:::
|
||||||
# Controls whether shadow is drawn under the parts of the window that you
|
# Controls whether shadow is drawn under the parts of the window that you
|
||||||
# normally won't be able to see. Useful when the window has parts of it
|
# normally won't be able to see. Useful when the window has parts of it
|
||||||
# transparent, and you want shadows in those areas.
|
# transparent, and you want shadows in those areas.
|
||||||
#
|
#
|
||||||
# redir-ignore:::
|
# redir-ignore:::
|
||||||
# Controls whether this type of windows should cause screen to become
|
# Controls whether this type of windows should cause screen to become
|
||||||
# redirected again after been unredirected. If you have unredir-if-possible
|
# redirected again after been unredirected. If you have unredir-if-possible
|
||||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||||
# you can set this to `true`.
|
# you can set this to `true`.
|
||||||
#
|
#
|
||||||
wintypes:
|
wintypes:
|
||||||
|
@ -497,7 +497,7 @@ wintypes:
|
||||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||||
dock = { shadow = false; }
|
dock = { shadow = false; }
|
||||||
dnd = { shadow = false; }
|
dnd = { shadow = false; }
|
||||||
popup_menu = { opacity = 0.8; }
|
popup_menu = { opacity = 1; }
|
||||||
dropdown_menu = { opacity = 0.8; }
|
dropdown_menu = { opacity = 1; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue