502 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			502 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| #################################
 | |
| #          Animations           #
 | |
| #################################
 | |
| # (These are also the default values)
 | |
| animation-stiffness = 140;
 | |
| animation-for-open-window = "slide-up";
 | |
| animation-for-unmap-window = "zoom";
 | |
| animation-dampening = 8;
 | |
| 
 | |
| #################################
 | |
| #             Corners           #
 | |
| #################################
 | |
| # requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
 | |
| corner-radius = 16.0;
 | |
| rounded-corners-exclude = [
 | |
|   #"window_type = 'normal'",
 | |
|   "class_g = 'Rofi'",
 | |
|   "class_g = 'TelegramDesktop'",
 | |
|   "class_g = 'Dunst'"
 | |
| ];
 | |
| round-borders = 1;
 | |
| round-borders-exclude = [
 | |
|   #"class_g = 'TelegramDesktop'",
 | |
| ];
 | |
| 
 | |
| #################################
 | |
| #             Shadows           #
 | |
| #################################
 | |
| 
 | |
| 
 | |
| # Enabled client-side shadows on windows. Note desktop windows 
 | |
| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 
 | |
| # unless explicitly requested using the wintypes option.
 | |
| #
 | |
| # shadow = false
 | |
| shadow = false;
 | |
| 
 | |
| # The blur radius for shadows, in pixels. (defaults to 12)
 | |
| # shadow-radius = 12
 | |
| shadow-radius = 7;
 | |
| 
 | |
| # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
 | |
| # shadow-opacity = .75
 | |
| 
 | |
| # The left offset for shadows, in pixels. (defaults to -15)
 | |
| # shadow-offset-x = -15
 | |
| shadow-offset-x = -7;
 | |
| 
 | |
| # The top offset for shadows, in pixels. (defaults to -15)
 | |
| # shadow-offset-y = -15
 | |
| shadow-offset-y = -7;
 | |
| 
 | |
| # Avoid drawing shadows on dock/panel windows. This option is deprecated,
 | |
| # you should use the *wintypes* option in your config file instead.
 | |
| #
 | |
| # no-dock-shadow = false
 | |
| 
 | |
| # Don't draw shadows on drag-and-drop windows. This option is deprecated, 
 | |
| # you should use the *wintypes* option in your config file instead.
 | |
| #
 | |
| # no-dnd-shadow = false
 | |
| 
 | |
| # Red color value of shadow (0.0 - 1.0, defaults to 0).
 | |
| # shadow-red = 0
 | |
| 
 | |
| # Green color value of shadow (0.0 - 1.0, defaults to 0).
 | |
| # shadow-green = 0
 | |
| 
 | |
| # Blue color value of shadow (0.0 - 1.0, defaults to 0).
 | |
| # shadow-blue = 0
 | |
| 
 | |
| # Do not paint shadows on shaped windows. Note shaped windows 
 | |
| # here means windows setting its shape through X Shape extension. 
 | |
| # Those using ARGB background is beyond our control. 
 | |
| # Deprecated, use 
 | |
| #   shadow-exclude = 'bounding_shaped'
 | |
| # or 
 | |
| #   shadow-exclude = 'bounding_shaped && !rounded_corners'
 | |
| # instead.
 | |
| #
 | |
| # shadow-ignore-shaped = ''
 | |
| 
 | |
| # Specify a list of conditions of windows that should have no shadow.
 | |
| #
 | |
| # examples:
 | |
| #   shadow-exclude = "n:e:Notification";
 | |
| #
 | |
| # shadow-exclude = []
 | |
| shadow-exclude = [
 | |
|   "name = 'Notification'",
 | |
|   "class_g = 'Conky'",
 | |
|   "class_g ?= 'Notify-osd'",
 | |
|   "class_g = 'Cairo-clock'",
 | |
|   "class_g = 'slop'",
 | |
|   "class_g = 'Polybar'",
 | |
|   "_GTK_FRAME_EXTENTS@:c"
 | |
| ];
 | |
| 
 | |
| # Specify a X geometry that describes the region in which shadow should not
 | |
| # be painted in, such as a dock window region. Use 
 | |
| #    shadow-exclude-reg = "x10+0+0"
 | |
| # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
 | |
| #
 | |
| # shadow-exclude-reg = "" 
 | |
| 
 | |
| # Crop shadow of a window fully on a particular Xinerama screen to the screen.
 | |
| # xinerama-shadow-crop = false
 | |
| 
 | |
| 
 | |
| #################################
 | |
| #           Fading              #
 | |
| #################################
 | |
| 
 | |
| 
 | |
| # Fade windows in/out when opening/closing and when opacity changes,
 | |
| #  unless no-fading-openclose is used.
 | |
| # fading = false
 | |
| fading = true;
 | |
| 
 | |
| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
 | |
| # fade-in-step = 0.028
 | |
| fade-in-step = 0.03;
 | |
| 
 | |
| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
 | |
| # fade-out-step = 0.03
 | |
| fade-out-step = 0.03;
 | |
| 
 | |
| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
 | |
| # fade-delta = 10
 | |
| 
 | |
| # Specify a list of conditions of windows that should not be faded.
 | |
| # don't need this, we disable fading for all normal windows with wintypes: {}
 | |
| fade-exclude = [
 | |
|   "class_g = 'slop'"   # maim
 | |
| ]
 | |
| 
 | |
| # Do not fade on window open/close.
 | |
| # no-fading-openclose = false
 | |
| 
 | |
| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
 | |
| # no-fading-destroyed-argb = false
 | |
| 
 | |
| 
 | |
| #################################
 | |
| #   Transparency / Opacity      #
 | |
| #################################
 | |
| 
 | |
| 
 | |
| # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
 | |
| # inactive-opacity = 1
 | |
| inactive-opacity = 0.8;
 | |
| 
 | |
| # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
 | |
| # frame-opacity = 1.0
 | |
| frame-opacity = 0.7;
 | |
| 
 | |
| # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
 | |
| # menu-opacity = 1.0 
 | |
| # menu-opacity is depreciated use dropdown-menu and popup-menu instead.
 | |
| 
 | |
| #If using these 2 below change their values in line 510 & 511 aswell
 | |
| popup_menu = { opacity = 0.8; }
 | |
| dropdown_menu = { opacity = 0.8; }
 | |
| 
 | |
| 
 | |
| # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
 | |
| # inactive-opacity-override = true
 | |
| inactive-opacity-override = false;
 | |
| 
 | |
| # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
 | |
| active-opacity = 1.0;
 | |
| 
 | |
| # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
 | |
| # inactive-dim = 0.0
 | |
| 
 | |
| # Specify a list of conditions of windows that should always be considered focused.
 | |
| # focus-exclude = []
 | |
| focus-exclude = [
 | |
|   "class_g = 'Cairo-clock'",
 | |
|   "class_g = 'Bar'",                    # lemonbar
 | |
|   "class_g = 'slop'"                    # maim
 | |
| ];
 | |
| 
 | |
| # Use fixed inactive dim value, instead of adjusting according to window opacity.
 | |
| # inactive-dim-fixed = 1.0
 | |
| 
 | |
| # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 
 | |
| # like `50:name *= "Firefox"`. picom-trans is recommended over this. 
 | |
| # Note we don't make any guarantee about possible conflicts with other 
 | |
| # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
 | |
| # example:
 | |
| #    opacity-rule = [ "80:class_g = 'URxvt'" ];
 | |
| #
 | |
| # opacity-rule = []
 | |
| opacity-rule = [
 | |
|   "80:class_g     = 'Bar'",             # lemonbar
 | |
|   "100:class_g    = 'slop'",            # maim
 | |
|   "100:class_g    = 'XTerm'",
 | |
|   "100:class_g    = 'URxvt'",
 | |
|   "85:class_g    = 'kitty'",
 | |
|   "85:class_g    = 'Alacritty'",
 | |
|   "80:class_g     = 'Polybar'",
 | |
|   "100:class_g    = 'code-oss'",
 | |
|   "100:class_g    = 'Meld'",
 | |
|   "100:class_g     = 'TelegramDesktop'",
 | |
|   "90:class_g     = 'Joplin'",
 | |
|   "100:class_g    = 'firefox'",
 | |
|   "100:class_g    = 'Thunderbird'"
 | |
| ];
 | |
| 
 | |
| 
 | |
| #################################
 | |
| #     Background-Blurring       #
 | |
| #################################
 | |
| 
 | |
| 
 | |
| # Parameters for background blurring, see the *BLUR* section for more information.
 | |
| # blur-method = 
 | |
| # blur-size = 12
 | |
| #
 | |
| # blur-deviation = false
 | |
| 
 | |
| # Blur background of semi-transparent / ARGB windows. 
 | |
| # Bad in performance, with driver-dependent behavior. 
 | |
| # The name of the switch may change without prior notifications.
 | |
| #
 | |
| # blur-background = true;
 | |
| 
 | |
| # Blur background of windows when the window frame is not opaque. 
 | |
| # Implies:
 | |
| #    blur-background 
 | |
| # Bad in performance, with driver-dependent behavior. The name may change.
 | |
| #
 | |
| # blur-background-frame = false;
 | |
| 
 | |
| 
 | |
| # Use fixed blur strength rather than adjusting according to window opacity.
 | |
| # blur-background-fixed = false;
 | |
| 
 | |
| 
 | |
| # Specify the blur convolution kernel, with the following format:
 | |
| # example:
 | |
| #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
 | |
| #
 | |
| # blur-kern = ''
 | |
| # blur-kern = "3x3box";
 | |
| 
 | |
| blur: {
 | |
|   # requires: https://github.com/ibhagwan/picom
 | |
|   method = "kawase";
 | |
|   #method = "kernel";
 | |
|   strength = 7;
 | |
|   # deviation = 1.0;
 | |
|   # kernel = "11x11gaussian";
 | |
|   background = false;
 | |
|   background-frame = false;
 | |
|   background-fixed = false;
 | |
|   kern = "3x3box";
 | |
| }
 | |
| 
 | |
| # Exclude conditions for background blur.
 | |
| blur-background-exclude = [
 | |
|   #"window_type = 'dock'",
 | |
|   #"window_type = 'desktop'",
 | |
|   #"class_g = 'URxvt'",
 | |
|   #
 | |
|   # prevents picom from blurring the background
 | |
|   # when taking selection screenshot with `main`
 | |
|   # https://github.com/naelstrof/maim/issues/130
 | |
|   "class_g = 'slop'",
 | |
|   "_GTK_FRAME_EXTENTS@:c"
 | |
| ];
 | |
| 
 | |
| 
 | |
| #################################
 | |
| #       General Settings        #
 | |
| #################################
 | |
| 
 | |
| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
 | |
| # daemon = false
 | |
| 
 | |
| # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
 | |
| # `xrender` is the default one.
 | |
| #
 | |
| experimental-backends = true;
 | |
| backend = "glx";
 | |
| #backend = "xrender";
 | |
| 
 | |
| 
 | |
| # Enable/disable VSync.
 | |
| # vsync = false
 | |
| vsync = true
 | |
| 
 | |
| # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
 | |
| # dbus = false
 | |
| 
 | |
| # Try to detect WM windows (a non-override-redirect window with no 
 | |
| # child that has 'WM_STATE') and mark them as active.
 | |
| #
 | |
| # mark-wmwin-focused = false
 | |
| mark-wmwin-focused = true;
 | |
| 
 | |
| # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
 | |
| # mark-ovredir-focused = false
 | |
| mark-ovredir-focused = true;
 | |
| 
 | |
| # Try to detect windows with rounded corners and don't consider them 
 | |
| # shaped windows. The accuracy is not very high, unfortunately.
 | |
| #
 | |
| # detect-rounded-corners = false
 | |
| detect-rounded-corners = true;
 | |
| 
 | |
| # Detect '_NET_WM_OPACITY' on client windows, useful for window managers
 | |
| # not passing '_NET_WM_OPACITY' of client windows to frame windows.
 | |
| #
 | |
| # detect-client-opacity = false
 | |
| detect-client-opacity = true;
 | |
| 
 | |
| # Specify refresh rate of the screen. If not specified or 0, picom will 
 | |
| # try detecting this with X RandR extension.
 | |
| #
 | |
| # refresh-rate = 60
 | |
| refresh-rate = 0
 | |
| 
 | |
| # Limit picom to repaint at most once every 1 / 'refresh_rate' second to 
 | |
| # boost performance. This should not be used with 
 | |
| #   vsync drm/opengl/opengl-oml
 | |
| # as they essentially does sw-opti's job already, 
 | |
| # unless you wish to specify a lower refresh rate than the actual value.
 | |
| #
 | |
| # sw-opti = 
 | |
| 
 | |
| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 
 | |
| # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 
 | |
| # provided that the WM supports it.
 | |
| #
 | |
| # use-ewmh-active-win = false
 | |
| 
 | |
| # Unredirect all windows if a full-screen opaque window is detected, 
 | |
| # to maximize performance for full-screen windows. Known to cause flickering 
 | |
| # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
 | |
| #
 | |
| # unredir-if-possible = false
 | |
| 
 | |
| # Delay before unredirecting the window, in milliseconds. Defaults to 0.
 | |
| # unredir-if-possible-delay = 0
 | |
| 
 | |
| # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
 | |
| # unredir-if-possible-exclude = []
 | |
| 
 | |
| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 
 | |
| # in the same group focused at the same time.
 | |
| #
 | |
| # detect-transient = false
 | |
| detect-transient = true
 | |
| 
 | |
| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 
 | |
| # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 
 | |
| # detect-transient is enabled, too.
 | |
| #
 | |
| # detect-client-leader = false
 | |
| detect-client-leader = true
 | |
| 
 | |
| # Resize damaged region by a specific number of pixels. 
 | |
| # A positive value enlarges it while a negative one shrinks it. 
 | |
| # If the value is positive, those additional pixels will not be actually painted 
 | |
| # to screen, only used in blur calculation, and such. (Due to technical limitations, 
 | |
| # with use-damage, those pixels will still be incorrectly painted to screen.) 
 | |
| # Primarily used to fix the line corruption issues of blur, 
 | |
| # in which case you should use the blur radius value here 
 | |
| # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 
 | |
| # with a 5x5 one you use `--resize-damage 2`, and so on). 
 | |
| # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
 | |
| #
 | |
| # resize-damage = 1
 | |
| 
 | |
| # Specify a list of conditions of windows that should be painted with inverted color. 
 | |
| # Resource-hogging, and is not well tested.
 | |
| #
 | |
| # invert-color-include = []
 | |
| 
 | |
| # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 
 | |
| # Might cause incorrect opacity when rendering transparent content (but never 
 | |
| # practically happened) and may not work with blur-background. 
 | |
| # My tests show a 15% performance boost. Recommended.
 | |
| #
 | |
| # glx-no-stencil = false
 | |
| 
 | |
| # GLX backend: Avoid rebinding pixmap on window damage. 
 | |
| # Probably could improve performance on rapid window content changes, 
 | |
| # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
 | |
| # Recommended if it works.
 | |
| #
 | |
| # glx-no-rebind-pixmap = false
 | |
| 
 | |
| # Disable the use of damage information. 
 | |
| # This cause the whole screen to be redrawn everytime, instead of the part of the screen
 | |
| # has actually changed. Potentially degrades the performance, but might fix some artifacts.
 | |
| # The opposing option is use-damage
 | |
| #
 | |
| # no-use-damage = false
 | |
| #use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
 | |
| #Changing use-damage to false fixes the problem
 | |
| use-damage = false
 | |
| 
 | |
| # Use X Sync fence to sync clients' draw calls, to make sure all draw 
 | |
| # calls are finished before picom starts drawing. Needed on nvidia-drivers 
 | |
| # with GLX backend for some users.
 | |
| #
 | |
| # xrender-sync-fence = false
 | |
| 
 | |
| # GLX backend: Use specified GLSL fragment shader for rendering window contents. 
 | |
| # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 
 | |
| # in the source tree for examples.
 | |
| #
 | |
| # glx-fshader-win = ''
 | |
| 
 | |
| # Force all windows to be painted with blending. Useful if you 
 | |
| # have a glx-fshader-win that could turn opaque pixels transparent.
 | |
| #
 | |
| # force-win-blend = false
 | |
| 
 | |
| # Do not use EWMH to detect fullscreen windows. 
 | |
| # Reverts to checking if a window is fullscreen based only on its size and coordinates.
 | |
| #
 | |
| # no-ewmh-fullscreen = false
 | |
| 
 | |
| # Dimming bright windows so their brightness doesn't exceed this set value. 
 | |
| # Brightness of a window is estimated by averaging all pixels in the window, 
 | |
| # so this could comes with a performance hit. 
 | |
| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
 | |
| #
 | |
| # max-brightness = 1.0
 | |
| 
 | |
| # Make transparent windows clip other windows like non-transparent windows do,
 | |
| # instead of blending on top of them.
 | |
| #
 | |
| # transparent-clipping = false
 | |
| 
 | |
| # Set the log level. Possible values are:
 | |
| #  "trace", "debug", "info", "warn", "error"
 | |
| # in increasing level of importance. Case doesn't matter. 
 | |
| # If using the "TRACE" log level, it's better to log into a file 
 | |
| # using *--log-file*, since it can generate a huge stream of logs.
 | |
| #
 | |
| # log-level = "debug"
 | |
| log-level = "info";
 | |
| 
 | |
| # Set the log file.
 | |
| # If *--log-file* is never specified, logs will be written to stderr. 
 | |
| # Otherwise, logs will to written to the given file, though some of the early 
 | |
| # logs might still be written to the stderr. 
 | |
| # When setting this option from the config file, it is recommended to use an absolute path.
 | |
| #
 | |
| # log-file = '/path/to/your/log/file'
 | |
| 
 | |
| # Show all X errors (for debugging)
 | |
| # show-all-xerrors = false
 | |
| 
 | |
| # Write process ID to a file.
 | |
| # write-pid-path = '/path/to/your/log/file'
 | |
| 
 | |
| # Window type settings
 | |
| # 
 | |
| # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 
 | |
| #     "unknown", "desktop", "dock", "toolbar", "menu", "utility", 
 | |
| #     "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 
 | |
| #     "tooltip", "notification", "combo", and "dnd".
 | |
| # 
 | |
| # Following per window-type options are available: ::
 | |
| # 
 | |
| #   fade, shadow:::
 | |
| #     Controls window-type-specific shadow and fade settings.
 | |
| # 
 | |
| #   opacity:::
 | |
| #     Controls default opacity of the window type.
 | |
| # 
 | |
| #   focus:::
 | |
| #     Controls whether the window of this type is to be always considered focused. 
 | |
| #     (By default, all window types except "normal" and "dialog" has this on.)
 | |
| # 
 | |
| #   full-shadow:::
 | |
| #     Controls whether shadow is drawn under the parts of the window that you 
 | |
| #     normally won't be able to see. Useful when the window has parts of it 
 | |
| #     transparent, and you want shadows in those areas.
 | |
| # 
 | |
| #   redir-ignore:::
 | |
| #     Controls whether this type of windows should cause screen to become 
 | |
| #     redirected again after been unredirected. If you have unredir-if-possible
 | |
| #     set, and doesn't want certain window to cause unnecessary screen redirection, 
 | |
| #     you can set this to `true`.
 | |
| #
 | |
| wintypes:
 | |
| {
 | |
|   normal = { fade = false; shadow = false; }
 | |
|   tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
 | |
|   dock = { shadow = false; }
 | |
|   dnd = { shadow = false; }
 | |
|   popup_menu = { opacity = 0.8; }
 | |
|   dropdown_menu = { opacity = 0.8; }
 | |
| };
 | |
| 
 |