f96bbf7a29
update SDT helper to support 3D display of distributed emulations (fix bug #205)
336 lines
13 KiB
Python
336 lines
13 KiB
Python
#
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# CORE
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# Copyright (c)2012-2013 the Boeing Company.
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# See the LICENSE file included in this distribution.
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#
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# author: Jeff Ahrenholz <jeffrey.m.ahrenholz@boeing.com>
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#
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'''
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sdt.py: Scripted Display Tool (SDT3D) helper
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'''
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from core.constants import *
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from core.api import coreapi
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from coreobj import PyCoreNet, PyCoreObj
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from core.netns import nodes
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import socket
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class Sdt(object):
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''' Helper class for exporting session objects to NRL's SDT3D.
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The connect() method initializes the display, and can be invoked
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when a node position or link has changed.
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'''
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DEFAULT_SDT_PORT = 5000
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# default altitude (in meters) for flyto view
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DEFAULT_ALT = 2500
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# TODO: read in user's nodes.conf here; below are default node types
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# from the GUI
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DEFAULT_SPRITES = [('router', 'router.gif'), ('host', 'host.gif'),
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('PC', 'pc.gif'), ('mdr', 'mdr.gif'),
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('prouter', 'router_green.gif'), ('xen', 'xen.gif'),
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('hub', 'hub.gif'), ('lanswitch','lanswitch.gif'),
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('wlan', 'wlan.gif'), ('rj45','rj45.gif'),
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('tunnel','tunnel.gif'),
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]
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class Bunch:
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''' Helper class for recording a collection of attributes.
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'''
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def __init__(self, **kwds):
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self.__dict__.update(kwds)
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def __init__(self, session):
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self.session = session
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self.sock = None
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self.connected = False
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self.showerror = True
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self.verbose = self.session.getcfgitembool('verbose', False)
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self.address = ("127.0.0.1", self.DEFAULT_SDT_PORT)
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# node information for remote nodes not in session._objs
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# local nodes also appear here since their obj may not exist yet
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self.remotes = {}
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session.broker.handlers += (self.handledistributed, )
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def is_enabled(self):
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if not hasattr(self.session.options, 'enablesdt'):
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return False
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if self.session.options.enablesdt == '1':
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return True
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return False
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def connect(self, flags=0):
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''' Connect to the SDT UDP port if enabled.
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'''
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if not self.is_enabled():
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return False
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if self.connected:
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return True
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if self.session.getstate() == coreapi.CORE_EVENT_SHUTDOWN_STATE:
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return False
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if self.showerror:
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self.session.info("connecting to SDT at %s:%s" % self.address)
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if self.sock is None:
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self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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try:
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self.sock.connect(self.address)
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except Exception, e:
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self.session.warn("SDT socket connect error: %s" % e)
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return False
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if not self.initialize():
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return False
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self.connected = True
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# refresh all objects in SDT3D when connecting after session start
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if not flags & coreapi.CORE_API_ADD_FLAG:
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if not self.sendobjs():
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return False
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return True
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def initialize(self):
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''' Load icon sprites, and fly to the reference point location on
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the virtual globe.
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'''
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if not self.cmd('path "%s/icons/normal"' % CORE_DATA_DIR):
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return False
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# send node type to icon mappings
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for (type, icon) in self.DEFAULT_SPRITES:
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if not self.cmd('sprite %s image %s' % (type, icon)):
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return False
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(lat, long) = self.session.location.refgeo[:2]
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return self.cmd('flyto %.6f,%.6f,%d' % (long, lat, self.DEFAULT_ALT))
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def disconnect(self):
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try:
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self.sock.close()
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except:
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pass
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self.sock = None
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self.connected = False
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def shutdown(self):
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''' Invoked from Session.shutdown() and Session.checkshutdown().
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'''
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self.cmd('clear all')
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self.disconnect()
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self.showerror = True
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def cmd(self, cmdstr):
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''' Send an SDT command over a UDP socket. socket.sendall() is used
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as opposed to socket.sendto() because an exception is raised when
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there is no socket listener.
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'''
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if self.sock is None:
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return False
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try:
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if self.verbose:
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self.session.info("sdt: %s" % cmdstr)
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self.sock.sendall("%s\n" % cmdstr)
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return True
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except Exception, e:
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if self.showerror:
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self.session.warn("SDT connection error: %s" % e)
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self.showerror = False
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self.connected = False
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return False
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def updatenode(self, nodenum, flags, x, y, z,
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name=None, type=None, icon=None):
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''' Node is updated from a Node Message or mobility script.
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'''
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if not self.connect():
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return
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if flags & coreapi.CORE_API_DEL_FLAG:
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self.cmd('delete node,%d' % nodenum)
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return
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if x is None or y is None:
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return
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(lat, long, alt) = self.session.location.getgeo(x, y, z)
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pos = "pos %.6f,%.6f,%.6f" % (long, lat, alt)
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if flags & coreapi.CORE_API_ADD_FLAG:
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if icon is not None:
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type = name
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icon = icon.replace("$CORE_DATA_DIR", CORE_DATA_DIR)
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icon = icon.replace("$CORE_CONF_DIR", CORE_CONF_DIR)
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self.cmd('sprite %s image %s' % (type, icon))
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self.cmd('node %d type %s label on,"%s" %s' % \
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(nodenum, type, name, pos))
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else:
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self.cmd('node %d %s' % (nodenum, pos))
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def updatenodegeo(self, nodenum, lat, long, alt):
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''' Node is updated upon receiving an EMANE Location Event.
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TODO: received Node Message with lat/long/alt.
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'''
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if not self.connect():
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return
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pos = "pos %.6f,%.6f,%.6f" % (long, lat, alt)
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self.cmd('node %d %s' % (nodenum, pos))
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def updatelink(self, node1num, node2num, flags, wireless=False):
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''' Link is updated from a Link Message or by a wireless model.
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'''
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if node1num is None or node2num is None:
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return
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if not self.connect():
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return
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if flags & coreapi.CORE_API_DEL_FLAG:
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self.cmd('delete link,%s,%s' % (node1num, node2num))
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elif flags & coreapi.CORE_API_ADD_FLAG:
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attr = ""
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if wireless:
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attr = " line green,2"
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else:
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attr = " line red,2"
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self.cmd('link %s,%s%s' % (node1num, node2num, attr))
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def sendobjs(self):
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''' Session has already started, and the SDT3D GUI later connects.
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Send all node and link objects for display. Otherwise, nodes and
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links will only be drawn when they have been updated (e.g. moved).
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'''
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nets = []
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with self.session._objslock:
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for obj in self.session.objs():
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if isinstance(obj, PyCoreNet):
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nets.append(obj)
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if not isinstance(obj, PyCoreObj):
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continue
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(x, y, z) = obj.getposition()
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if x is None or y is None:
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continue
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self.updatenode(obj.objid, coreapi.CORE_API_ADD_FLAG, x, y, z,
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obj.name, obj.type, obj.icon)
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for nodenum in sorted(self.remotes.keys()):
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r = self.remotes[nodenum]
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(x, y, z) = r.pos
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self.updatenode(nodenum, coreapi.CORE_API_ADD_FLAG, x, y, z,
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r.name, r.type, r.icon)
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for net in nets:
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# use tolinkmsgs() to handle various types of links
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msgs = net.tolinkmsgs(flags = coreapi.CORE_API_ADD_FLAG)
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for msg in msgs:
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msghdr = msg[:coreapi.CoreMessage.hdrsiz]
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flags = coreapi.CoreMessage.unpackhdr(msghdr)[1]
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m = coreapi.CoreLinkMessage(flags, msghdr,
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msg[coreapi.CoreMessage.hdrsiz:])
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n1num = m.gettlv(coreapi.CORE_TLV_LINK_N1NUMBER)
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n2num = m.gettlv(coreapi.CORE_TLV_LINK_N2NUMBER)
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link_msg_type = m.gettlv(coreapi.CORE_TLV_LINK_TYPE)
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if isinstance(net, nodes.WlanNode) or \
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isinstance(net, nodes.EmaneNode):
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if (n1num == net.objid):
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continue
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wl = (link_msg_type == coreapi.CORE_LINK_WIRELESS)
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self.updatelink(n1num, n2num, coreapi.CORE_API_ADD_FLAG, wl)
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for n1num in sorted(self.remotes.keys()):
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r = self.remotes[n1num]
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for (n2num, wl) in r.links:
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self.updatelink(n1num, n2num, coreapi.CORE_API_ADD_FLAG, wl)
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def handledistributed(self, msg):
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''' Broker handler for processing CORE API messages as they are
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received. This is used to snoop the Node messages and update
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node positions.
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'''
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if msg.msgtype == coreapi.CORE_API_LINK_MSG:
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return self.handlelinkmsg(msg)
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elif msg.msgtype == coreapi.CORE_API_NODE_MSG:
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return self.handlenodemsg(msg)
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def handlenodemsg(self, msg):
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''' Process a Node Message to add/delete or move a node on
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the SDT display. Node properties are found in session._objs or
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self.remotes for remote nodes (or those not yet instantiated).
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'''
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# for distributed sessions to work properly, the SDT option should be
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# enabled prior to starting the session
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if not self.is_enabled():
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return False
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# node.(objid, type, icon, name) are used.
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nodenum = msg.gettlv(coreapi.CORE_TLV_NODE_NUMBER)
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if not nodenum:
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return
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x = msg.gettlv(coreapi.CORE_TLV_NODE_XPOS)
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y = msg.gettlv(coreapi.CORE_TLV_NODE_YPOS)
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z = None
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name = msg.gettlv(coreapi.CORE_TLV_NODE_NAME)
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nodetype = msg.gettlv(coreapi.CORE_TLV_NODE_TYPE)
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model = msg.gettlv(coreapi.CORE_TLV_NODE_MODEL)
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icon = msg.gettlv(coreapi.CORE_TLV_NODE_ICON)
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net = False
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if nodetype == coreapi.CORE_NODE_DEF or \
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nodetype == coreapi.CORE_NODE_PHYS or \
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nodetype == coreapi.CORE_NODE_XEN:
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if model is None:
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model = "router"
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type = model
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elif nodetype != None:
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type = coreapi.node_class(nodetype).type
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net = True
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else:
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type = None
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try:
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node = self.session.obj(nodenum)
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except KeyError:
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node = None
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if node:
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self.updatenode(node.objid, msg.flags, x, y, z,
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node.name, node.type, node.icon)
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else:
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if nodenum in self.remotes:
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remote = self.remotes[nodenum]
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if name is None:
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name = remote.name
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if type is None:
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type = remote.type
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if icon is None:
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icon = remote.icon
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else:
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remote = self.Bunch(objid=nodenum, type=type, icon=icon,
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name=name, net=net, links=set())
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self.remotes[nodenum] = remote
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remote.pos = (x, y, z)
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self.updatenode(nodenum, msg.flags, x, y, z, name, type, icon)
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def handlelinkmsg(self, msg):
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''' Process a Link Message to add/remove links on the SDT display.
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Links are recorded in the remotes[nodenum1].links set for updating
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the SDT display at a later time.
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'''
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if not self.is_enabled():
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return False
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nodenum1 = msg.gettlv(coreapi.CORE_TLV_LINK_N1NUMBER)
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nodenum2 = msg.gettlv(coreapi.CORE_TLV_LINK_N2NUMBER)
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link_msg_type = msg.gettlv(coreapi.CORE_TLV_LINK_TYPE)
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# this filters out links to WLAN and EMANE nodes which are not drawn
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if self.wlancheck(nodenum1):
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return
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wl = (link_msg_type == coreapi.CORE_LINK_WIRELESS)
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if nodenum1 in self.remotes:
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r = self.remotes[nodenum1]
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if msg.flags & coreapi.CORE_API_DEL_FLAG:
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if (nodenum2, wl) in r.links:
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r.links.remove((nodenum2, wl))
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else:
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r.links.add((nodenum2, wl))
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self.updatelink(nodenum1, nodenum2, msg.flags, wireless=wl)
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def wlancheck(self, nodenum):
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''' Helper returns True if a node number corresponds to a WlanNode
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or EmaneNode.
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'''
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if nodenum in self.remotes:
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type = self.remotes[nodenum].type
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if type in ("wlan", "emane"):
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return True
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else:
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try:
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n = self.session.obj(nodenum)
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except KeyError:
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return False
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if isinstance(n, (pycore.nodes.WlanNode, pycore.nodes.EmaneNode)):
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return True
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return False
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