initial import (Boeing r1752, NRL r878)
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doc/performance.rst
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doc/performance.rst
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.. This file is part of the CORE Manual
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(c)2012 the Boeing Company
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.. _Performance:
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.. include:: constants.txt
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***********
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Performance
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***********
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.. index:: performance
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.. index:: number of nodes
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The top question about the performance of CORE is often
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*how many nodes can it handle?* The answer depends on several factors:
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* Hardware - the number and speed of processors in the computer, the available
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processor cache, RAM memory, and front-side bus speed may greatly affect
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overall performance.
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* Operating system version - Linux or FreeBSD, and the specific kernel versions
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used will affect overall performance.
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* Active processes - all nodes share the same CPU resources, so if one or more
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nodes is performing a CPU-intensive task, overall performance will suffer.
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* Network traffic - the more packets that are sent around the virtual network
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increases the amount of CPU usage.
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* GUI usage - widgets that run periodically, mobility scenarios, and other GUI
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interactions generally consume CPU cycles that may be needed for emulation.
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On a typical single-CPU Xeon 3.0GHz server machine with 2GB RAM running FreeBSD
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|BSDVERSION|, we have found it reasonable to run 30-75 nodes running
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OSPFv2 and OSPFv3 routing. On this hardware CORE can instantiate 100 or more
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nodes, but at that point it becomes critical as to what each of the nodes is
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doing.
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.. index:: network performance
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Because this software is primarily a network emulator, the more appropriate
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question is *how much network traffic can it handle?* On the same 3.0GHz server
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described above, running FreeBSD 4.11, about 300,000 packets-per-second can be
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pushed through the system. The number of hops and the size of the packets is
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less important. The limiting factor is the number of times that the operating
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system needs to handle a packet. The 300,000 pps figure represents the number
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of times the system as a whole needed to deal with a packet. As more network
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hops are added, this increases the number of context switches and decreases the
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throughput seen on the full length of the network path.
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.. NOTE::
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The right question to be asking is *"how much traffic?"*,
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not *"how many nodes?"*.
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For a more detailed study of performance in CORE, refer to the following publications:
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* J\. Ahrenholz, T. Goff, and B. Adamson, Integration of the CORE and EMANE Network Emulators, Proceedings of the IEEE Military Communications Conference 2011, November 2011.
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* Ahrenholz, J., Comparison of CORE Network Emulation Platforms, Proceedings of the IEEE Military Communications Conference 2010, pp. 864-869, November 2010.
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* J\. Ahrenholz, C. Danilov, T. Henderson, and J.H. Kim, CORE: A real-time network emulator, Proceedings of IEEE MILCOM Conference, 2008.
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