refactored NodeData and NodeOptions to use server instead of emulation_server
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12 changed files with 23 additions and 25 deletions
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@ -673,9 +673,9 @@ class Session(object):
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name = f"{node_class.__name__}{_id}"
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# verify distributed server
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server = self.distributed.servers.get(options.emulation_server)
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if options.emulation_server is not None and server is None:
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raise CoreError(f"invalid distributed server: {options.emulation_server}")
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server = self.distributed.servers.get(options.server)
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if options.server is not None and server is None:
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raise CoreError(f"invalid distributed server: {options.server}")
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# create node
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logging.info(
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@ -713,7 +713,7 @@ class Session(object):
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logging.debug("set node type: %s", node.type)
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self.services.add_services(node, node.type, options.services)
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# boot nodes if created after runtime, CoreNodes, Physical, and RJ45 are all nodes
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# boot nodes after runtime, CoreNodes, Physical, and RJ45 are all nodes
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is_boot_node = isinstance(node, CoreNodeBase) and not isinstance(node, Rj45Node)
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if self.state == EventTypes.RUNTIME_STATE.value and is_boot_node:
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self.write_nodes()
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