initial pass at removing bsd and code related to using bsd nodes
This commit is contained in:
parent
4858151d7c
commit
bc1e3e70c9
62 changed files with 720 additions and 18008 deletions
|
@ -19,7 +19,7 @@ The top question about the performance of CORE is often
|
|||
* Hardware - the number and speed of processors in the computer, the available
|
||||
processor cache, RAM memory, and front-side bus speed may greatly affect
|
||||
overall performance.
|
||||
* Operating system version - Linux or FreeBSD, and the specific kernel versions
|
||||
* Operating system version - distribution of Linux and the specific kernel versions
|
||||
used will affect overall performance.
|
||||
* Active processes - all nodes share the same CPU resources, so if one or more
|
||||
nodes is performing a CPU-intensive task, overall performance will suffer.
|
||||
|
@ -28,8 +28,8 @@ The top question about the performance of CORE is often
|
|||
* GUI usage - widgets that run periodically, mobility scenarios, and other GUI
|
||||
interactions generally consume CPU cycles that may be needed for emulation.
|
||||
|
||||
On a typical single-CPU Xeon 3.0GHz server machine with 2GB RAM running FreeBSD
|
||||
|BSDVERSION|, we have found it reasonable to run 30-75 nodes running
|
||||
On a typical single-CPU Xeon 3.0GHz server machine with 2GB RAM running Linux,
|
||||
we have found it reasonable to run 30-75 nodes running
|
||||
OSPFv2 and OSPFv3 routing. On this hardware CORE can instantiate 100 or more
|
||||
nodes, but at that point it becomes critical as to what each of the nodes is
|
||||
doing.
|
||||
|
@ -38,7 +38,7 @@ doing.
|
|||
|
||||
Because this software is primarily a network emulator, the more appropriate
|
||||
question is *how much network traffic can it handle?* On the same 3.0GHz server
|
||||
described above, running FreeBSD 4.11, about 300,000 packets-per-second can be
|
||||
described above, running Linux, about 300,000 packets-per-second can be
|
||||
pushed through the system. The number of hops and the size of the packets is
|
||||
less important. The limiting factor is the number of times that the operating
|
||||
system needs to handle a packet. The 300,000 pps figure represents the number
|
||||
|
@ -52,9 +52,9 @@ throughput seen on the full length of the network path.
|
|||
|
||||
For a more detailed study of performance in CORE, refer to the following publications:
|
||||
|
||||
* J\. Ahrenholz, T. Goff, and B. Adamson, Integration of the CORE and EMANE Network Emulators, Proceedings of the IEEE Military Communications Conference 2011, November 2011.
|
||||
* J\. Ahrenholz, T. Goff, and B. Adamson, Integration of the CORE and EMANE Network Emulators, Proceedings of the IEEE Military Communications Conference 2011, November 2011.
|
||||
|
||||
* Ahrenholz, J., Comparison of CORE Network Emulation Platforms, Proceedings of the IEEE Military Communications Conference 2010, pp. 864-869, November 2010.
|
||||
* Ahrenholz, J., Comparison of CORE Network Emulation Platforms, Proceedings of the IEEE Military Communications Conference 2010, pp. 864-869, November 2010.
|
||||
|
||||
* J\. Ahrenholz, C. Danilov, T. Henderson, and J.H. Kim, CORE: A real-time network emulator, Proceedings of IEEE MILCOM Conference, 2008.
|
||||
* J\. Ahrenholz, C. Danilov, T. Henderson, and J.H. Kim, CORE: A real-time network emulator, Proceedings of IEEE MILCOM Conference, 2008.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue