initial pass at removing bsd and code related to using bsd nodes

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Blake J. Harnden 2018-03-07 12:54:19 -08:00
parent 4858151d7c
commit bc1e3e70c9
62 changed files with 720 additions and 18008 deletions

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@ -19,7 +19,7 @@ The top question about the performance of CORE is often
* Hardware - the number and speed of processors in the computer, the available
processor cache, RAM memory, and front-side bus speed may greatly affect
overall performance.
* Operating system version - Linux or FreeBSD, and the specific kernel versions
* Operating system version - distribution of Linux and the specific kernel versions
used will affect overall performance.
* Active processes - all nodes share the same CPU resources, so if one or more
nodes is performing a CPU-intensive task, overall performance will suffer.
@ -28,8 +28,8 @@ The top question about the performance of CORE is often
* GUI usage - widgets that run periodically, mobility scenarios, and other GUI
interactions generally consume CPU cycles that may be needed for emulation.
On a typical single-CPU Xeon 3.0GHz server machine with 2GB RAM running FreeBSD
|BSDVERSION|, we have found it reasonable to run 30-75 nodes running
On a typical single-CPU Xeon 3.0GHz server machine with 2GB RAM running Linux,
we have found it reasonable to run 30-75 nodes running
OSPFv2 and OSPFv3 routing. On this hardware CORE can instantiate 100 or more
nodes, but at that point it becomes critical as to what each of the nodes is
doing.
@ -38,7 +38,7 @@ doing.
Because this software is primarily a network emulator, the more appropriate
question is *how much network traffic can it handle?* On the same 3.0GHz server
described above, running FreeBSD 4.11, about 300,000 packets-per-second can be
described above, running Linux, about 300,000 packets-per-second can be
pushed through the system. The number of hops and the size of the packets is
less important. The limiting factor is the number of times that the operating
system needs to handle a packet. The 300,000 pps figure represents the number
@ -52,9 +52,9 @@ throughput seen on the full length of the network path.
For a more detailed study of performance in CORE, refer to the following publications:
* J\. Ahrenholz, T. Goff, and B. Adamson, Integration of the CORE and EMANE Network Emulators, Proceedings of the IEEE Military Communications Conference 2011, November 2011.
* J\. Ahrenholz, T. Goff, and B. Adamson, Integration of the CORE and EMANE Network Emulators, Proceedings of the IEEE Military Communications Conference 2011, November 2011.
* Ahrenholz, J., Comparison of CORE Network Emulation Platforms, Proceedings of the IEEE Military Communications Conference 2010, pp. 864-869, November 2010.
* Ahrenholz, J., Comparison of CORE Network Emulation Platforms, Proceedings of the IEEE Military Communications Conference 2010, pp. 864-869, November 2010.
* J\. Ahrenholz, C. Danilov, T. Henderson, and J.H. Kim, CORE: A real-time network emulator, Proceedings of IEEE MILCOM Conference, 2008.
* J\. Ahrenholz, C. Danilov, T. Henderson, and J.H. Kim, CORE: A real-time network emulator, Proceedings of IEEE MILCOM Conference, 2008.