pygui: updates to handle visibility toggles in relation to having nodes hidden, fix final position of a drawn edge when dragging to draw

This commit is contained in:
Blake Harnden 2021-02-17 15:23:04 -08:00
parent 4a21cd5789
commit 7871a678ca
5 changed files with 78 additions and 35 deletions

View file

@ -438,14 +438,18 @@ class Edge:
if self.dst_shadow:
self.dst_shadow.show()
self.src.canvas.itemconfigure(self.id, state=tk.NORMAL)
self.src.canvas.itemconfigure(self.src_label, state=tk.NORMAL)
self.src.canvas.itemconfigure(self.dst_label, state=tk.NORMAL)
self.src.canvas.itemconfigure(self.middle_label, state=tk.NORMAL)
state = self.manager.show_link_labels.state()
self.set_labels(state)
def set_labels(self, state: str) -> None:
self.src.canvas.itemconfigure(self.src_label, state=state)
self.src.canvas.itemconfigure(self.dst_label, state=state)
self.src.canvas.itemconfigure(self.middle_label, state=state)
if self.id2:
self.dst.canvas.itemconfigure(self.id2, state=tk.NORMAL)
self.dst.canvas.itemconfigure(self.src_label2, state=tk.NORMAL)
self.dst.canvas.itemconfigure(self.dst_label2, state=tk.NORMAL)
self.dst.canvas.itemconfigure(self.middle_label2, state=tk.NORMAL)
self.dst.canvas.itemconfigure(self.id2, state=state)
self.dst.canvas.itemconfigure(self.src_label2, state=state)
self.dst.canvas.itemconfigure(self.dst_label2, state=state)
self.dst.canvas.itemconfigure(self.middle_label2, state=state)
def other_node(self, node: "CanvasNode") -> "CanvasNode":
if self.src == node:
@ -576,26 +580,24 @@ class CanvasEdge(Edge):
super().redraw()
self.draw_labels()
def check_options(self) -> None:
if not self.link.options:
return
if self.link.options.loss == EDGE_LOSS:
def show(self) -> None:
super().show()
self.check_visibility()
def check_visibility(self) -> None:
state = tk.NORMAL
hide_links = self.manager.show_links.state() == tk.HIDDEN
if self.linked_wireless or hide_links:
state = tk.HIDDEN
if self.id:
self.src.canvas.addtag_withtag(tags.LOSS_EDGES, self.id)
if self.id2:
self.dst.canvas.addtag_withtag(tags.LOSS_EDGES, self.id2)
else:
state = tk.NORMAL
if self.id:
self.src.canvas.dtag(self.id, tags.LOSS_EDGES)
if self.id2:
self.dst.canvas.dtag(self.id2, tags.LOSS_EDGES)
if self.manager.show_loss_links.state() == tk.HIDDEN:
if self.id:
self.src.canvas.itemconfigure(self.id, state=state)
if self.id2:
self.dst.canvas.itemconfigure(self.id2, state=state)
elif self.link.options:
hide_loss = self.manager.show_loss_links.state() == tk.HIDDEN
should_hide = self.link.options.loss >= EDGE_LOSS
if hide_loss and should_hide:
state = tk.HIDDEN
if self.id:
self.src.canvas.itemconfigure(self.id, state=state)
if self.id2:
self.dst.canvas.itemconfigure(self.id2, state=state)
def set_throughput(self, throughput: float) -> None:
throughput = 0.001 * throughput
@ -641,7 +643,7 @@ class CanvasEdge(Edge):
if not self.linked_wireless:
self.arc_common_edges()
self.draw_labels()
self.check_options()
self.check_visibility()
self.app.core.save_edge(self)
self.src.canvas.organize()
if self.has_shadows():