changes to move sdt calls internal to core interactions, which allows it to work with both guis
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20e3fbc7d9
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67da3e5c22
3 changed files with 156 additions and 295 deletions
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@ -432,6 +432,7 @@ class Session:
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if node_two:
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node_two.lock.release()
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self.sdt.add_link(node_one_id, node_two_id, is_wireless=False)
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return node_one_interface, node_two_interface
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def delete_link(
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@ -540,6 +541,8 @@ class Session:
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if node_two:
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node_two.lock.release()
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self.sdt.delete_link(node_one_id, node_two_id)
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def update_link(
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self,
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node_one_id: int,
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@ -757,6 +760,7 @@ class Session:
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self.add_remove_control_interface(node=node, remove=False)
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self.services.boot_services(node)
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self.sdt.add_node(node)
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return node
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def edit_node(self, node_id: int, options: NodeOptions) -> None:
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@ -765,7 +769,7 @@ class Session:
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:param node_id: id of node to update
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:param options: data to update node with
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:return: True if node updated, False otherwise
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:return: nothing
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:raises core.CoreError: when node to update does not exist
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"""
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# get node to update
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@ -778,6 +782,8 @@ class Session:
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node.canvas = options.canvas
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node.icon = options.icon
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self.sdt.edit_node(node)
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def set_node_position(self, node: NodeBase, options: NodeOptions) -> None:
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"""
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Set position for a node, use lat/lon/alt if needed.
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@ -1402,6 +1408,7 @@ class Session:
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if node:
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node.shutdown()
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self.check_shutdown()
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self.sdt.delete_node(_id)
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return node is not None
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@ -1413,6 +1420,7 @@ class Session:
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funcs = []
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while self.nodes:
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_, node = self.nodes.popitem()
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self.sdt.delete_node(node.id)
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funcs.append((node.shutdown, [], {}))
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utils.threadpool(funcs)
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self.node_id_gen.id = 0
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