updates to layout core module packages in a more logical way, including renaming methods from objects to nodes and nodes.objid to nodes.id
This commit is contained in:
parent
9517740704
commit
66e603906a
100 changed files with 10283 additions and 3489 deletions
0
daemon/core/plugins/__init__.py
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0
daemon/core/plugins/__init__.py
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477
daemon/core/plugins/sdt.py
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477
daemon/core/plugins/sdt.py
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@ -0,0 +1,477 @@
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"""
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sdt.py: Scripted Display Tool (SDT3D) helper
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"""
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import logging
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import socket
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from urlparse import urlparse
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from core import constants
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from core.nodes.base import NodeBase, CoreNetworkBase
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from core.emulator.enumerations import EventTypes
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from core.emulator.enumerations import LinkTlvs
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from core.emulator.enumerations import LinkTypes
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from core.emulator.enumerations import MessageFlags
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from core.emulator.enumerations import MessageTypes
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from core.emulator.enumerations import NodeTlvs
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from core.emulator.enumerations import NodeTypes
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from core.nodes import nodeutils
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# TODO: A named tuple may be more appropriate, than abusing a class dict like this
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class Bunch(object):
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"""
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Helper class for recording a collection of attributes.
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"""
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def __init__(self, **kwds):
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"""
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Create a Bunch instance.
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:param dict kwds: keyword arguments
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:return:
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"""
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self.__dict__.update(kwds)
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class Sdt(object):
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"""
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Helper class for exporting session objects to NRL"s SDT3D.
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The connect() method initializes the display, and can be invoked
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when a node position or link has changed.
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"""
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DEFAULT_SDT_URL = "tcp://127.0.0.1:50000/"
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# default altitude (in meters) for flyto view
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DEFAULT_ALT = 2500
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# TODO: read in user"s nodes.conf here; below are default node types from the GUI
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DEFAULT_SPRITES = [
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("router", "router.gif"),
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("host", "host.gif"),
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("PC", "pc.gif"),
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("mdr", "mdr.gif"),
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("prouter", "router_green.gif"),
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("hub", "hub.gif"),
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("lanswitch", "lanswitch.gif"),
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("wlan", "wlan.gif"),
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("rj45", "rj45.gif"),
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("tunnel", "tunnel.gif"),
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]
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def __init__(self, session):
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"""
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Creates a Sdt instance.
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:param core.session.Session session: session this manager is tied to
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"""
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self.session = session
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self.sock = None
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self.connected = False
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self.showerror = True
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self.url = self.DEFAULT_SDT_URL
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# node information for remote nodes not in session._objs
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# local nodes also appear here since their obj may not exist yet
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self.remotes = {}
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session.broker.handlers.add(self.handle_distributed)
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# add handler for node updates
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self.session.node_handlers.append(self.handle_node_update)
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# add handler for link updates
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self.session.link_handlers.append(self.handle_link_update)
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def handle_node_update(self, node_data):
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"""
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Handler for node updates, specifically for updating their location.
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:param core.data.NodeData node_data: node data being updated
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:return: nothing
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"""
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x = node_data.x_position
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y = node_data.y_position
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lat = node_data.latitude
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lon = node_data.longitude
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alt = node_data.altitude
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if all([lat, lon, alt]):
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self.updatenodegeo(node_data.id, node_data.latitude, node_data.longitude, node_data.altitude)
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if node_data.message_type == 0:
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# TODO: z is not currently supported by node messages
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self.updatenode(node_data.id, 0, x, y, 0)
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def handle_link_update(self, link_data):
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"""
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Handler for link updates, checking for wireless link/unlink messages.
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:param core.data.LinkData link_data: link data being updated
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:return: nothing
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"""
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if link_data.link_type == LinkTypes.WIRELESS.value:
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self.updatelink(link_data.node1_id, link_data.node2_id, link_data.message_type, wireless=True)
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def is_enabled(self):
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"""
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Check for "enablesdt" session option. Return False by default if
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the option is missing.
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:return: True if enabled, False otherwise
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:rtype: bool
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"""
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return self.session.options.get_config("enablesdt") == "1"
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def seturl(self):
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"""
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Read "sdturl" from session options, or use the default value.
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Set self.url, self.address, self.protocol
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:return: nothing
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"""
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url = self.session.options.get_config("stdurl")
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if not url:
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url = self.DEFAULT_SDT_URL
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self.url = urlparse(url)
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self.address = (self.url.hostname, self.url.port)
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self.protocol = self.url.scheme
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def connect(self, flags=0):
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"""
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Connect to the SDT address/port if enabled.
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:return: True if connected, False otherwise
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:rtype: bool
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"""
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if not self.is_enabled():
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return False
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if self.connected:
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return True
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if self.session.state == EventTypes.SHUTDOWN_STATE.value:
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return False
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self.seturl()
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logging.info("connecting to SDT at %s://%s" % (self.protocol, self.address))
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if self.sock is None:
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try:
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if self.protocol.lower() == "udp":
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self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.sock.connect(self.address)
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else:
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# Default to tcp
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self.sock = socket.create_connection(self.address, 5)
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except IOError:
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logging.exception("SDT socket connect error")
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return False
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if not self.initialize():
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return False
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self.connected = True
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# refresh all objects in SDT3D when connecting after session start
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if not flags & MessageFlags.ADD.value and not self.sendobjs():
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return False
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return True
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def initialize(self):
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"""
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Load icon sprites, and fly to the reference point location on
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the virtual globe.
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:return: initialize command status
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:rtype: bool
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"""
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if not self.cmd("path \"%s/icons/normal\"" % constants.CORE_DATA_DIR):
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return False
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# send node type to icon mappings
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for node_type, icon in self.DEFAULT_SPRITES:
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if not self.cmd("sprite %s image %s" % (node_type, icon)):
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return False
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lat, long = self.session.location.refgeo[:2]
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return self.cmd("flyto %.6f,%.6f,%d" % (long, lat, self.DEFAULT_ALT))
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def disconnect(self):
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"""
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Disconnect from SDT.
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:return: nothing
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"""
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if self.sock:
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try:
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self.sock.close()
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except IOError:
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logging.error("error closing socket")
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finally:
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self.sock = None
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self.connected = False
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def shutdown(self):
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"""
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Invoked from Session.shutdown() and Session.checkshutdown().
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:return: nothing
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"""
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logging.info("SDT shutdown!")
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self.cmd("clear all")
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self.disconnect()
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self.showerror = True
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def cmd(self, cmdstr):
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"""
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Send an SDT command over a UDP socket. socket.sendall() is used
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as opposed to socket.sendto() because an exception is raised when
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there is no socket listener.
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:param str cmdstr: command to send
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:return: True if command was successful, False otherwise
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:rtype: bool
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"""
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if self.sock is None:
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return False
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try:
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logging.info("sdt: %s" % cmdstr)
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self.sock.sendall("%s\n" % cmdstr)
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return True
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except IOError:
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logging.exception("SDT connection error")
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self.sock = None
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self.connected = False
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return False
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def updatenode(self, nodenum, flags, x, y, z, name=None, node_type=None, icon=None):
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"""
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Node is updated from a Node Message or mobility script.
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:param int nodenum: node id to update
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:param flags: update flags
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:param x: x position
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:param y: y position
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:param z: z position
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:param str name: node name
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:param node_type: node type
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:param icon: node icon
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:return: nothing
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"""
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if not self.connect():
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return
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if flags & MessageFlags.DELETE.value:
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self.cmd("delete node,%d" % nodenum)
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return
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if x is None or y is None:
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return
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lat, lon, alt = self.session.location.getgeo(x, y, z)
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pos = "pos %.6f,%.6f,%.6f" % (lon, lat, alt)
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if flags & MessageFlags.ADD.value:
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if icon is not None:
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node_type = name
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icon = icon.replace("$CORE_DATA_DIR", constants.CORE_DATA_DIR)
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icon = icon.replace("$CORE_CONF_DIR", constants.CORE_CONF_DIR)
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self.cmd("sprite %s image %s" % (type, icon))
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self.cmd("node %d type %s label on,\"%s\" %s" % (nodenum, node_type, name, pos))
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else:
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self.cmd("node %d %s" % (nodenum, pos))
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def updatenodegeo(self, nodenum, lat, long, alt):
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"""
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Node is updated upon receiving an EMANE Location Event.
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:param int nodenum: node id to update geospatial for
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:param lat: latitude
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:param long: longitude
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:param alt: altitude
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:return: nothing
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"""
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# TODO: received Node Message with lat/long/alt.
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if not self.connect():
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return
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pos = "pos %.6f,%.6f,%.6f" % (long, lat, alt)
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self.cmd("node %d %s" % (nodenum, pos))
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def updatelink(self, node1num, node2num, flags, wireless=False):
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"""
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Link is updated from a Link Message or by a wireless model.
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:param int node1num: node one id
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:param int node2num: node two id
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:param flags: link flags
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:param bool wireless: flag to check if wireless or not
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:return: nothing
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"""
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if node1num is None or node2num is None:
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return
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if not self.connect():
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return
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if flags & MessageFlags.DELETE.value:
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self.cmd("delete link,%s,%s" % (node1num, node2num))
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elif flags & MessageFlags.ADD.value:
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attr = ""
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if wireless:
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attr = " line green,2"
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else:
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attr = " line red,2"
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self.cmd("link %s,%s%s" % (node1num, node2num, attr))
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def sendobjs(self):
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"""
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Session has already started, and the SDT3D GUI later connects.
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Send all node and link objects for display. Otherwise, nodes and
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links will only be drawn when they have been updated (e.g. moved).
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:return: nothing
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"""
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nets = []
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with self.session._nodes_lock:
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for node in self.session.nodes.itervalues():
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if isinstance(node, CoreNetworkBase):
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nets.append(node)
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if not isinstance(node, NodeBase):
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continue
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(x, y, z) = node.getposition()
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if x is None or y is None:
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continue
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self.updatenode(node.id, MessageFlags.ADD.value, x, y, z, node.name, node.type, node.icon)
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for nodenum in sorted(self.remotes.keys()):
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r = self.remotes[nodenum]
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x, y, z = r.pos
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self.updatenode(nodenum, MessageFlags.ADD.value, x, y, z, r.name, r.type, r.icon)
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for net in nets:
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all_links = net.all_link_data(flags=MessageFlags.ADD.value)
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for link_data in all_links:
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is_wireless = nodeutils.is_node(net, (NodeTypes.WIRELESS_LAN, NodeTypes.EMANE))
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wireless_link = link_data.message_type == LinkTypes.WIRELESS.value
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if is_wireless and link_data.node1_id == net.id:
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continue
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self.updatelink(
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link_data.node1_id,
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link_data.node2_id,
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MessageFlags.ADD.value,
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wireless_link
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)
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for n1num in sorted(self.remotes.keys()):
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r = self.remotes[n1num]
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for n2num, wireless_link in r.links:
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self.updatelink(n1num, n2num, MessageFlags.ADD.value, wireless_link)
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def handle_distributed(self, message):
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"""
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Broker handler for processing CORE API messages as they are
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received. This is used to snoop the Node messages and update
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node positions.
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:param message: message to handle
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:return: replies
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"""
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if message.message_type == MessageTypes.LINK.value:
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return self.handlelinkmsg(message)
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elif message.message_type == MessageTypes.NODE.value:
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return self.handlenodemsg(message)
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def handlenodemsg(self, msg):
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"""
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Process a Node Message to add/delete or move a node on
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the SDT display. Node properties are found in session._objs or
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self.remotes for remote nodes (or those not yet instantiated).
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:param msg: node message to handle
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:return: nothing
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"""
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# for distributed sessions to work properly, the SDT option should be
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# enabled prior to starting the session
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if not self.is_enabled():
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return False
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# node.(_id, type, icon, name) are used.
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nodenum = msg.get_tlv(NodeTlvs.NUMBER.value)
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if not nodenum:
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return
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x = msg.get_tlv(NodeTlvs.X_POSITION.value)
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y = msg.get_tlv(NodeTlvs.Y_POSITION.value)
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z = None
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name = msg.get_tlv(NodeTlvs.NAME.value)
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nodetype = msg.get_tlv(NodeTlvs.TYPE.value)
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model = msg.get_tlv(NodeTlvs.MODEL.value)
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icon = msg.get_tlv(NodeTlvs.ICON.value)
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net = False
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if nodetype == NodeTypes.DEFAULT.value or \
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nodetype == NodeTypes.PHYSICAL.value:
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if model is None:
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model = "router"
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nodetype = model
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elif nodetype is not None:
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nodetype = nodeutils.get_node_class(NodeTypes(nodetype)).type
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net = True
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else:
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nodetype = None
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try:
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node = self.session.get_node(nodenum)
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except KeyError:
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node = None
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if node:
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self.updatenode(node.id, msg.flags, x, y, z, node.name, node.type, node.icon)
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else:
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if nodenum in self.remotes:
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remote = self.remotes[nodenum]
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if name is None:
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name = remote.name
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if nodetype is None:
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nodetype = remote.type
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if icon is None:
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icon = remote.icon
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else:
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remote = Bunch(_id=nodenum, type=nodetype, icon=icon, name=name, net=net, links=set())
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self.remotes[nodenum] = remote
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remote.pos = (x, y, z)
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self.updatenode(nodenum, msg.flags, x, y, z, name, nodetype, icon)
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def handlelinkmsg(self, msg):
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"""
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Process a Link Message to add/remove links on the SDT display.
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Links are recorded in the remotes[nodenum1].links set for updating
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the SDT display at a later time.
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:param msg: link message to handle
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:return: nothing
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"""
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if not self.is_enabled():
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return False
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nodenum1 = msg.get_tlv(LinkTlvs.N1_NUMBER.value)
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nodenum2 = msg.get_tlv(LinkTlvs.N2_NUMBER.value)
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link_msg_type = msg.get_tlv(LinkTlvs.TYPE.value)
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# this filters out links to WLAN and EMANE nodes which are not drawn
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if self.wlancheck(nodenum1):
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return
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wl = link_msg_type == LinkTypes.WIRELESS.value
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if nodenum1 in self.remotes:
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r = self.remotes[nodenum1]
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if msg.flags & MessageFlags.DELETE.value:
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if (nodenum2, wl) in r.links:
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r.links.remove((nodenum2, wl))
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else:
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r.links.add((nodenum2, wl))
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self.updatelink(nodenum1, nodenum2, msg.flags, wireless=wl)
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def wlancheck(self, nodenum):
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"""
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Helper returns True if a node number corresponds to a WlanNode or EmaneNode.
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:param int nodenum: node id to check
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:return: True if node is wlan or emane, False otherwise
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:rtype: bool
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"""
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if nodenum in self.remotes:
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node_type = self.remotes[nodenum].type
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if node_type in ("wlan", "emane"):
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return True
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else:
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try:
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n = self.session.get_node(nodenum)
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except KeyError:
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return False
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if nodeutils.is_node(n, (NodeTypes.WIRELESS_LAN, NodeTypes.EMANE)):
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return True
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return False
|
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Add table
Add a link
Reference in a new issue