From 567552839bb272d2fd2336cc05549b78cc65d0d1 Mon Sep 17 00:00:00 2001 From: "ahrenholz@gmail.com" Date: Mon, 14 Jan 2013 22:54:07 +0000 Subject: [PATCH] added info about cache location and sdtConfigFile.txt --- wiki/SDT3D.wiki | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/wiki/SDT3D.wiki b/wiki/SDT3D.wiki index 448d5b59..d3626eb5 100644 --- a/wiki/SDT3D.wiki +++ b/wiki/SDT3D.wiki @@ -74,9 +74,20 @@ export JAVA_HOME=/usr/lib/jvm/java-7-openjdk-amd64/ THISDIR=`dirname $0` export LD_LIBRARY_PATH=${THISDIR}/lib java -jar -Dsun.java2d.noddraw=true -Xmx512m ${THISDIR}/jars/sdt3d.jar +}}} + * create a `~/sdtConfigFile.txt` for SDT3D to automatically listen on port 5000 for messages from CORE: +{{{ +echo listen 5000 > ~/sdtConfigFile.txt }}} * now you should be ready to run SDT3D. It helps to first have an Internet connection (no proxy) to populate the map cache. Also helpful if you use the proprietary NVIDIA drivers (`sudo apt-get install nvidia-current`) or ATI drivers {{{ cd ~/sdt3d ./sdt3d.sh -}}} \ No newline at end of file +}}} + * you can launch SDT3D from within CORE by choosing _View_ > _3D GUI..._. By default, CORE looks for a SDT3D launch script in `/usr/local/bin/sdt3d.sh`, which may look like the following. In this case, the home directory is used in order to use the `sdtConfigFile.txt` and `~/var/cache/WorldWindData` directories. Here the SDT3D folder has been moved to `/opt/sdt`. +{{{ +#!/bin/sh +cd /home/$USER +/opt/sdt/sdt3d.sh +}}} + * you can copy the WorldWind map cache between systems (helpful if you do not always have an Internet connection), look in `~/var/cache/WorldWindData` \ No newline at end of file