pygui: moved shadow node code to same file as regular nodes

This commit is contained in:
Blake Harnden 2021-01-14 23:46:25 -08:00
parent e7c721989f
commit 0fee29754d
3 changed files with 88 additions and 92 deletions

View file

@ -4,22 +4,18 @@ import math
import tkinter as tk
from typing import TYPE_CHECKING, Optional, Tuple, Union
from PIL.ImageTk import PhotoImage
from core.api.grpc.wrappers import Interface, Link
from core.gui import themes
from core.gui.dialogs.linkconfig import LinkConfigurationDialog
from core.gui.frames.link import EdgeInfoFrame, WirelessEdgeInfoFrame
from core.gui.graph import tags
from core.gui.images import ImageEnum
from core.gui.nodeutils import ICON_SIZE
from core.gui.utils import bandwidth_text, delay_jitter_text
if TYPE_CHECKING:
from core.gui.app import Application
from core.gui.graph.graph import CanvasGraph
from core.gui.graph.manager import CanvasManager
from core.gui.graph.node import CanvasNode
from core.gui.graph.node import CanvasNode, ShadowNode
TEXT_DISTANCE: int = 60
EDGE_WIDTH: int = 3
@ -82,89 +78,6 @@ def arc_edges(edges) -> None:
edge.redraw()
class ShadowNode:
def __init__(
self, app: "Application", canvas: "CanvasGraph", node: "CanvasNode"
) -> None:
self.app: "Application" = app
self.canvas: "CanvasGraph" = canvas
self.node: "CanvasNode" = node
self.id: Optional[int] = None
self.text_id: Optional[int] = None
self.image: PhotoImage = self.app.get_icon(ImageEnum.SHADOW, ICON_SIZE)
self.draw()
self.setup_bindings()
def setup_bindings(self) -> None:
self.canvas.tag_bind(self.id, "<Double-Button-1>", self.node.double_click)
self.canvas.tag_bind(self.id, "<Enter>", self.node.on_enter)
self.canvas.tag_bind(self.id, "<Leave>", self.node.on_leave)
self.canvas.tag_bind(self.id, "<ButtonRelease-3>", self.node.show_context)
self.canvas.tag_bind(self.id, "<Button-1>", self.node.show_info)
def draw(self) -> None:
x, y = self.node.position()
self.id: int = self.canvas.create_image(
x, y, anchor=tk.CENTER, image=self.image, tags=tags.NODE
)
self.text_id = self.canvas.create_text(
x,
y + 20,
text=f"{self.node.get_label()} [{self.node.canvas.id}]",
tags=tags.NODE_LABEL,
font=self.app.icon_text_font,
fill="#0000CD",
state=self.app.manager.show_node_labels.state(),
justify=tk.CENTER,
)
self.canvas.shadow_nodes[self.id] = self
self.canvas.shadow_core_nodes[self.node.core_node.id] = self
def position(self) -> Tuple[int, int]:
return self.canvas.coords(self.id)
def should_delete(self) -> bool:
for edge in self.node.edges:
other_node = edge.other_node(self.node)
if not other_node.is_wireless() and other_node.canvas == self.canvas:
return False
return True
def motion(self, x_offset, y_offset) -> None:
original_position = self.position()
self.canvas.move(self.id, x_offset, y_offset)
# check new position
bbox = self.canvas.bbox(self.id)
if not self.canvas.valid_position(*bbox):
self.canvas.coords(self.id, original_position)
return
# move text and selection box
self.canvas.move(self.text_id, x_offset, y_offset)
self.canvas.move_selection(self.id, x_offset, y_offset)
# move edges
for edge in self.node.edges:
edge.move_shadow(self)
for edge in self.node.wireless_edges:
edge.move_shadow(self)
def delete(self):
self.canvas.shadow_nodes.pop(self.id, None)
self.canvas.shadow_core_nodes.pop(self.node.core_node.id, None)
self.canvas.delete(self.id)
self.canvas.delete(self.text_id)
def hide(self) -> None:
self.canvas.itemconfig(self.id, state=tk.HIDDEN)
self.canvas.itemconfig(self.text_id, state=tk.HIDDEN)
def show(self) -> None:
self.canvas.itemconfig(self.id, state=tk.NORMAL)
self.canvas.itemconfig(self.text_id, state=tk.NORMAL)
class Edge:
tag: str = tags.EDGE