fix: add async-mutex to builds on large vaults
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commit
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5 changed files with 29 additions and 6 deletions
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@ -16,6 +16,7 @@ import { Argv, BuildCtx } from "./util/ctx"
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import { glob, toPosixPath } from "./util/glob"
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import { trace } from "./util/trace"
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import { options } from "./util/sourcemap"
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import { Mutex } from "async-mutex"
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async function buildQuartz(argv: Argv, clientRefresh: () => void) {
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const ctx: BuildCtx = {
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@ -77,10 +78,11 @@ async function startServing(
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}
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const initialSlugs = ctx.allSlugs
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let timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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let toRebuild: Set<FilePath> = new Set()
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let toRemove: Set<FilePath> = new Set()
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let trackedAssets: Set<FilePath> = new Set()
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const buildMutex = new Mutex()
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const timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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const toRebuild: Set<FilePath> = new Set()
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const toRemove: Set<FilePath> = new Set()
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const trackedAssets: Set<FilePath> = new Set()
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async function rebuild(fp: string, action: "add" | "change" | "delete") {
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// don't do anything for gitignored files
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if (ignored(fp)) {
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@ -111,6 +113,7 @@ async function startServing(
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// debounce rebuilds every 250ms
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timeoutIds.add(
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setTimeout(async () => {
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await buildMutex.acquire()
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const perf = new PerfTimer()
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console.log(chalk.yellow("Detected change, rebuilding..."))
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try {
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@ -143,6 +146,7 @@ async function startServing(
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clientRefresh()
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toRebuild.clear()
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toRemove.clear()
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buildMutex.release()
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}, 250),
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)
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}
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